Competitive gaming community ↗

Competitive CS2, with people you actually want to play with.

A Brazilian platform for serious lobbies, team practice, tournaments, and the social layer around competitive Counter-Strike.

Product
QUEOTA.club
Timeline
2017–2019 · returned in 2025
Role
Founder · product · engineering · operations

The idea

Start with the friction people already feel.

The problem was not a lack of servers or players. It was the friction between them: finding the right lobby, organizing teams, running a veto, tracking a tournament, and keeping a good community together. QUEOTA made the whole loop feel like one place.

What shipped

  • 01Public landing and onboarding experience
  • 02Lobby, tournament, and forum surfaces
  • 03Discord mix and queue automation
  • 04128-tick Brazilian servers and map veto flow
  • 05Tournament registration, brackets, matches, and stats
QUEOTA.club: The community proposition and competitive entry point
01The community proposition and competitive entry point
QUEOTA.club: Tournament discovery and participation
02Tournament discovery and participation
QUEOTA.club: The social layer around the matches
03The social layer around the matches
QUEOTA.club: A protected path into the lobby experience
04A protected path into the lobby experience

The result

A product with a point of view.

  • Thousands of players reached
  • Community layer spanning site and Discord
  • A product deliberately designed around groups, not anonymous matchmaking

Visual language

The product in the wild.

QUEOTA.club brand assetQUEOTA.club brand assetQUEOTA.club brand asset