Competitive gaming community ↗
Competitive CS2, with people you actually want to play with.
A Brazilian platform for serious lobbies, team practice, tournaments, and the social layer around competitive Counter-Strike.
- Product
- QUEOTA.club
- Timeline
- 2017–2019 · returned in 2025
- Role
- Founder · product · engineering · operations
The idea
Start with the friction people already feel.
The problem was not a lack of servers or players. It was the friction between them: finding the right lobby, organizing teams, running a veto, tracking a tournament, and keeping a good community together. QUEOTA made the whole loop feel like one place.
What shipped
- 01Public landing and onboarding experience
- 02Lobby, tournament, and forum surfaces
- 03Discord mix and queue automation
- 04128-tick Brazilian servers and map veto flow
- 05Tournament registration, brackets, matches, and stats




The result
A product with a point of view.
- Thousands of players reached
- Community layer spanning site and Discord
- A product deliberately designed around groups, not anonymous matchmaking
Visual language
The product in the wild.


