Selected work

Products are the clearest version of a résumé.

I learn fastest when there is a real user, a real constraint, and something that needs to work in production. These are the products, experiments, and bets that shaped how I build.

01Competitive gaming intelligence

FIGHTBACK.gg

A Counter-Strike analysis product that turns matches, demos, and raw aim engagements into a public identity—not just another scoreboard.

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FIGHTBACK.gg case study cover
Since 2017 · relaunched as fightback.gg
02Competitive gaming community

QUEOTA.club

A Brazilian platform for serious lobbies, team practice, tournaments, and the social layer around competitive Counter-Strike.

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QUEOTA.club case study cover
2017–2019 · returned in 2025
03Creator tools · press kits

alldio.me

A press-kit builder for DJs and independent artists: bio, photos, music, video, agenda, and contact in one professional public page.

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alldio.me case study cover
Current product
04Local discovery · events

Rolebom

A city-by-city event discovery product that aggregates the fragmented ticketing web so people do not miss what is happening around them.

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Rolebom case study cover
Ongoing product
05Ticketing · culture · content

Pixta.me

An event ticketing platform built from scratch to 300k+ monthly active users—and a cultural media operation built around the events themselves.

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Pixta.me case study cover
Aug 2022–Aug 2025 · founder era
06Creator economy · realtime

TIPA.ai

A Pix donation and engagement platform for livestreams, podcasts, communities, and creators across Twitch, YouTube Live, Trovo, and Kick.

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TIPA.ai case study cover
May 2021–Apr 2024

0 → prod

the work I enjoy most

Payments

where details become product

Real users

the best feedback loop

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